Sky Elements - Developer, Animator
2024–2025
At Sky Elements, I served as both a developer and animator. On the technical side, I engineered a Blender-to-Unreal workflow that streamlined the process down to a one-click transfer, optimized our import/export processes which reduced turnaround time from hours to minutes, and built algorithmic toolsets for curve-based designs, dynamic formations, and complex color animations. These innovations empowered the team to handle larger, more complex shows with speed and creative flexibility.
At the same time, I animated full productions for clients including Lost Lands, Blizzard, MrBeast, Boots in the Park, and our flagship holiday show, consistently delivering under tight deadlines while leading the development of tools the team relied on every day.
- One-click Blender-to-Unreal workflow plus optimized import/export paths cut scene prep from hours to minutes.
- Algorithmic curve, formation, and lighting tools unlocked complex drone behaviors and color storytelling.
- Led animators, TDs, and production partners through marquee shows (Lost Lands, Blizzard, MrBeast, Boots in the Park) without slipping deadlines.
Electronic Arts - Senior Game Designer
2022–2023
At EA, I was the principal designer of the dynamic opening cinematic for Super Mega Baseball 4, a feature that set the game’s tone from the first moment. I also designed the Legends feature, producing over 200 authentic character likenesses from modular assets. I was responsible for reworking in-game cameras and presentations, modeling, texturing, and lighting the main home screen UI with dynamic character animations, and owning art and branding for Legends League teams. I also created a Dynamic Sky Generator tool that rendered all stadium skyboxes for gameplay environments. Much of this was done alongside marketing and operations, where I helped shape how the game presented itself both in and out of gameplay.
- Directed the Super Mega Baseball 4 opening cinematic pipeline, unifying cameras, animation, and lighting into a cohesive presentation.
- Designed the Legends feature with modular character creation tools that generated 200+ authentic likenesses.
- Rebuilt gameplay cameras, UI presentation layers, and a Dynamic Sky Generator so every stadium shipped with consistent lighting moods.
Mountain Concepts - 3D Rendering Specialist
2021
For Mountain Concepts, I produced architectural visualizations for David Spear, taking high-level design ideas and rendering them into compelling 3D experiences for potential clients.
Sony Interactive Entertainment - Senior Game Designer
2017–2021
At Sony, I was the principal designer of Stadium Creator in MLB The Show, the flagship next-gen feature that distinguished the PlayStation 5 launch. I also led Road to the Show’s interactive RPG storylines, directed in-game cinematics, and enhanced presentation systems to deliver continuity across long-term progression. As product owner, I drove the design of Diamond Pack openings and other high-visibility features, balancing clarity, excitement, and polish. I collaborated closely with engineers and artists to ensure gameplay presentation matched the ambitions of a top-tier sports franchise.
- Led Stadium Creator for MLB The Show on PS5, delivering the flagship next-gen scene-building experience.
- Directed Road to the Show’s interactive storylines and cinematics, aligning narrative beats with gameplay systems.
- Owned presentation tech (cameras, broadcast packages, lighting continuity) to keep long-term progression feeling broadcast-ready.
- Acted as product owner for Diamond Pack openings and other high-visibility monetization moments, balancing excitement with clarity.